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XChange Training Location London

With Figma you can Create prototypes Test user experience Create wireframes Build 3D designs and graphics Sync edits across multiple designs

Figma Introduction 1 Day - Manchester

Key Course Details:

Level:

Introduction

Duration:

1
Day
- 10am to 5pm

Price:

£295 + vat

Learn the fundamentals of Figma as we guide you through this comprehensive introduction to the leading prototype-design tool. We will show you how to prototype and wireframes for designing websites, apps and games. This is the perfect starting point for anyone interested getting going in UX design.

After we give you a complete tour of the Figma environment, we will take you from a creating assets to being able to work on your own designs your and layouts. You will see how easy it is to design great looking prototypes from scratch, add interactivity and the flexible options for sharing and exporting your projects.

Learn the fundamentals of Figma as we guide you through this comprehensive introduction to the leading prototype-design tool. We will show you how to prototype and wireframes for designing websites, apps and games. This is the perfect starting point for anyone interested getting going in UX design.

After we give you a complete tour of the Figma environment, we will take you from a creating assets to being able to work on your own designs your and layouts. You will see how easy it is to design great looking prototypes from scratch, add interactivity and the flexible options for sharing and exporting your projects.

  • Figma Introduction 1 Day

    Course Details

    This 1-day Introduction course helps you learn about the tools and features available in Figma, a leading interface design tool. We will guide you through the essentials of working in Figma, showing you how this powerful tool can elevate your design workflow. You'll explore best practices for creating responsive layouts, managing components, and collaborating in real-time. Plus, you'll gain hands-on experience by working on your own design projects.

    Upon successful completion of this course, you will be able to:

    • Navigate the Figma interface
    • Create and manage design components
    • Design responsive layouts
    • Add interactivity and animations to your designs
    • Collaborate in real-time with team members
    • Share your designs for feedback
    • Export assets and prototypes

    Our goal is for you to be able to create professional-quality designs for websites, apps, and digital products using Figma..

    Course Target Audience and delegate prerequisites:

    This course is intended for designers and developers who are new to Figma and who want to learn the interface and commonly used features.

    You will need basic PC or Mac skills, including a solid understanding of a computer's operating system (Windows or Mac OS). You will also need to know how to launch a program, create and save files, and copy files from CDs and other media.

    classroom image
  • Full Course Outline

    The following is a general outline. The range of topics covered during your training is dependent upon student level, time available and preferences of your course booking.

    Introduction to Figma
    • Understanding the Figma interface: Panels, tools, and navigation
    • Overview of UX and UI design principles
    • Differences between Figma and other design tools like Sketch, Adobe XD
    • Creating your first Figma project: Setting up a workspace
    • Understanding Figma’s cloud-based design environment
    • Exploring Figma’s community resources: Templates and plugins
    Working with Frames and Grids
    • Creating and organising frames: Artboards and canvases in Figma
    • Setting up layout grids for responsive design: Columns, gutters, and rows
    • Using Auto Layout for dynamic, responsive designs
    • Nesting frames and managing frame hierarchies
    • Applying constraints to ensure design adaptability across devices
    • Understanding pixel density and working with multiple resolutions
    Designing with Components
    • Creating reusable components: Buttons, menus, and design elements
    • Nesting and managing component instances effectively
    • Using variants for flexible, multi-state components
    • Creating component libraries for team-wide use
    • Syncing and updating components across your project
    • Best practices for organising and naming components
    Prototyping in Figma
    • Linking screens to create interactive, clickable prototypes
    • Adding transitions, overlays, and animations for enhanced interactions
    • Using smart animate to create smooth animations between states
    • Testing prototypes on different devices and viewports
    • Creating and managing multiple prototype flows
    • Using interactive components to simulate user interactions
    Collaborating in Figma
    • Real-time collaboration: Working simultaneously with team members
    • Using Figma’s commenting and feedback tools for streamlined reviews
    • Managing versions and design history: Reverting and branching designs
    • Setting permissions and sharing designs with stakeholders
    • Tips for effective team collaboration in Figma’s cloud environment
    Adding and Managing Assets
    • Importing and managing images: PNG, JPEG, SVG, and more
    • Working with vector graphics from Illustrator and other tools
    • Masking techniques: Creating custom shapes and clipping masks
    • Utilising Figma’s image editing tools: Cropping, scaling, and filtering
    • Using images and assets from Figma’s built-in resources
    • Organising and managing assets for easy access and reuse
    Exporting and Sharing Designs
    • Exporting assets for web, mobile, and development handoff
    • Understanding export formats: PNG, SVG, PDF, and more
    • Preparing design specifications for developers: Using Figma’s Inspect tool
    • Using Figma’s sharing options: Public, private, and team-based sharing
    • Creating presentation-ready files and exporting design boards
    • Presenting designs to stakeholders: Tips for effective communication
  • Location Details

    This course is provided at the XChange Training Manchester training centre based at:

    Piccadilly House
    49 Piccadilly
    Manchester
    M1 2AP

    Piccadilly House is located in the heart of Manchester directly next to the Piccadilly Gardens transport interchange with excellent bus and tram connections and is easily accessed from Piccadilly train Station (5 mins). Victoria station is also close by (around 10 mins).

    Daily course times run between 10am and 4:30pm with an hour break for lunch and both mid morning and mid-afternoon refreshment breaks. We recommend arrival at 9.45am for registration on the first day of the course.

    View Full details of our Manchester Training Venue and Course options

    XChange Training Location London

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    View our Manchester Centre Location on Google Maps

  • Figma Introduction 1 Day - Upcoming Manchester Course Dates

    Next 28 Jan - 28 Jan £295 + vat
    Next 25 Mar - 25 Mar £295 + vat
  • Client Reviews

    "The tutor was excellent! He was very friendly and his instruction has surpassed my expectations. I am extremely impressed by how much I have learned and I would definitely recommend this course to my friends and colleagues. The course was worth every penny. Thank you so much!"

    Jonathan Cain, HTML/HTML5 & CSS/CSS3 Masterclass

    "The training was well paced and very clearly explained, with ample opportunity to complete exercises to embed the learning"

    Andy Dyehouse, Zurich Insurance, Captivate - 2 Day Introduction

    "A great course which covered all the key basics that I was looking for."

    Adrian Stanley, Microsoft Project - 1 Day Introduction

    "I really enjoyed the course. The trainer was very knowledgeable, friendly and professional. XChange Training was recommended to me by a colleague and I will certainly go back and recommend to other colleagues."

    Hayley McGuffie, Wyre Council, HTML & CSS - Two Day Introduction

    "Thanks for great few days of learning, I really enjoyed the course! The post course files will be very handy."

    Vicky Keeler, Kellogg, Photoshop - 2 Day Introduction

    "Have thoroughly enjoyed attending the photoshop training course. The instructor was extremely helpful, friendly and knowledgable. I have gained lots of useful hints, tips and techniques to help me. Will happily recommend to others. Thank you."

    Michaela Dixon, Motor Mart Ltd, Photoshop - 1 Day Introduction

    "I can’t thank you enough. The benefit from the training was phenomenal. The textbook handout is something I will be referring back to I'm sure."

    Dawn Newman, Olympic Delivery Authority, Illustrator - 2 Day Introduction

    "The tutor was fantastic! I feel I now have the skills I need for my current role and increased confidence. I will be coming back for the next level!"

    Phil Power, Microsoft PowerPoint - 1 Day Introduction

    "An excellent tutor and very approachable."

    Rachel Burns, Paragon Group , Flash - 2 Day Introduction

    "Very well presented, informative and organised 2 day training course for Premiere Pro. Thank you."

    Paul Sloey, Jacobs, Premiere Pro - 2 Day Bespoke